/*
**	Command & Conquer Generals Zero Hour(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

////////////////////////////////////////////////////////////////////////////////
//																																						//
//  (c) 2001-2003 Electronic Arts Inc.																				//
//																																						//
////////////////////////////////////////////////////////////////////////////////

// FIEL: W3DOverlordTruckDraw.h ////////////////////////////////////////////////////////////////////////////
// Author: Graham Smallwood, October 2002
// Desc: The Overlord has a super specific special need.  He needs his rider to draw explicitly after him,
// and he needs direct access to get that rider when everyone else can't see it because of the OverlordContain.
///////////////////////////////////////////////////////////////////////////////////////////////////

#pragma once

#ifndef _W3D_OVERLORD_TRUCK_DRAW_H_
#define _W3D_OVERLORD_TRUCK_DRAW_H_

// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "W3DDevice/GameClient/Module/W3DTruckDraw.h"

//-------------------------------------------------------------------------------------------------
class W3DOverlordTruckDrawModuleData : public W3DTruckDrawModuleData
{
public:
	AsciiString m_treadDebrisNameLeft;
	AsciiString m_treadDebrisNameRight;

	Real m_treadAnimationRate;	///<amount of tread texture to scroll per sec.  1.0 == full width.
	Real m_treadPivotSpeedFraction;	///<fraction of locomotor speed below which we allow pivoting.
	Real m_treadDriveSpeedFraction;	///<fraction of locomotor speed below which treads stop animating.

	W3DOverlordTruckDrawModuleData();
	~W3DOverlordTruckDrawModuleData();
	static void buildFieldParse(MultiIniFieldParse& p);
};

//-------------------------------------------------------------------------------------------------
class W3DOverlordTruckDraw : public W3DTruckDraw
{

	MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DOverlordTruckDraw, "W3DOverlordTruckDraw" )
	MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DOverlordTruckDraw, W3DOverlordTruckDrawModuleData )
		
public:

	W3DOverlordTruckDraw( Thing *thing, const ModuleData* moduleData );
	// virtual destructor prototype provided by memory pool declaration

 	virtual void setHidden(Bool h);
	virtual void doDrawModule(const Matrix3D* transformMtx);

protected:

};

#endif

