/*
**	Command & Conquer Generals(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__2BF31252_3BA1_11D3_B9DA_006097B90D93__INCLUDED_)
#define AFX_STDAFX_H__2BF31252_3BA1_11D3_B9DA_006097B90D93__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC Automation classes
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT


// This macro is the same as IMPLEMENT_OLECREATE, except it passes TRUE
//  for the bMultiInstance parameter to the COleObjectFactory constructor.
//  We want a separate instance of this application to be launched for
//  each automation proxy object requested by automation controllers.
#ifndef IMPLEMENT_OLECREATE2
#define IMPLEMENT_OLECREATE2(class_name, external_name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
	AFX_DATADEF COleObjectFactory class_name::factory(class_name::guid, \
		RUNTIME_CLASS(class_name), TRUE, _T(external_name)); \
	const AFX_DATADEF GUID class_name::guid = \
		{ l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } };
#endif // IMPLEMENT_OLECREATE2

#include "excel8.h"

extern char AppTitle[];

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__2BF31252_3BA1_11D3_B9DA_006097B90D93__INCLUDED_)
